Welcome to Isekaid
When you type $start
, you will be prompted to select a race with a unique bonus and a class. Don't worry, you can change this later with potions. When you reach level 10, you will be able to select a subclass using the $subclasses
command, and at level 50 and level 100, you can evolve your race using the $race
command.
Stats
Every time you level up you get 5 assignable stat points
- Health - increases your health.
- Strength - increases the damage of skills that scale with strength.
- Intelligence - increases the damage of skills that scale with intelligence.
- Defense - decreases the amount of damage you take by a percentage.
- Dexterity - determines who goes first in a battle.
Choosing a Race
- Human - gains 10% more experience.
- Evolutions
- Level 50 - Sage: Receives 10% more stat points from equipment.
- Level 100 - Demigod: 5% bonus to all stats.
- Evolutions
- Undead - restores 7.5% of your max health every round.
- Evolutions
- Level 50 - Lich: Revives to 10% HP once per battle.
- Level 100 - Archlich: Gains 1% to all stats every round.
- Evolutions
- Demon - gains an additional strength point every time you level up.
- Evolutions
- Level 50 - Greater Demon: 10% bonus damage to all physical attacks.
- Level 100 - Archdemon: 10% lifesteal.
- Evolutions
- Elf - gains an additional intelligence point every time you level up.
- Evolutions
- Level 50 - High Elf: 10% bonus damage to all magic attacks.
- Level 100 - Spirit: 20% chance to deal double damage on every attack.
- Evolutions
- Lizardman - gains an additional defense point every time you level up.
- Evolutions
- Level 50 - Dragonling: Receives 10% less damage from all attacks.
- Level 100 - Draconian: Reflects 10% of all damage.
- Evolutions
Choosing a Class
- Warrior - uses strength for most skills.
- Subclasses
- Swordsman: Uses strength, most skills focus on dealing high damage and summoning sword shadows to deal consistent damage.
- Berserker: Uses strength, most skills focus on dealing high damage, restoring health through lifesteal and bleed damage.
- Guardian: A tank class, recommended to focus on health and defense, most skills focus on recovering health, increasing defense and reflecting damage.
- Druid: Mainly uses strength, recommended to build additional health and defense, most skills focus on dealing damage through bleed and wounds and increasing stats
- Subclasses
- Mage - uses intelligence for most skills.
- Subclasses
- Elementalist: Uses intelligence, most skills focus on dealing very high but inconsistent damage.
- Warlock: Uses intelligence, focuses on summoning and buffing minions and damage over time effects, deals consistent damage.
- Alchemist: Uses intelligence but recommended to invest in defense and health as well, most skills buff stats or apply damage over time effects.
- Subclasses
- Rogue - uses strength for most skills except soulthief.
- Subclasses
- Assassin: Uses strength, deals very high damage and applies bleed stacks.
- Trickster: Uses strength, focuses on applying damage over time effects, summoning clones and dealing damage.
- Soulthief: Uses intelligence but recommended to invest in health and defense, skills focus on stealing the opponents stats and skills and dealing moderate damage, can be played as a tank.
- Musketeer: Uses strength, deals extremely high burst damage however takes some turns to prepare shots and has low defensive capabilities.
- Subclasses